World of Warcraft Heroic Mechanar Customs

The first pull you want to make is A. This consists of a Centurion, Netherbinder, and a Physician. If you have only one crowd control (i.e. sheep, sap), put it on the Netherbinder because it spawns two Arcane Protectors that will increase damage on your party significantly. If you have a second CC, place it on the physician, it casts sleep on people. Before making this pull, ensure that pull B is as far to the left in its patrol as possible.

After completing this three mob pull, you will want to pull either B or C which are both Tempest-Forge Patrollers. Let’s assume you decided to pull B. Walk to the left on the wall until you are in range to pull with a ranged weapon of some sort and that B is in the left most part of his patrol. These guys hit hard but are not very hard to kill. Once B has been killed, grab pull C (Tempest-Forge Patroller). Make sure that when you pull him that the Tempest-Forge Patroller (labeled D in the picture) is not patrolling nearby.

After these three pulls are done, I recommend letting your party know to stay at the entrance while you pull two pulls from the left back to them that you will see in the next picture.

Proceed up the elevator and continue to clear the instance, you will not see any new mobs for the remainder of the instance. The kill order is:

Tempest Forge Destroyer

Bloodwarder Centurion x2

Sunseeker Astromage x2

Tempest Forge Destroyer

Bloodwarder Centurion x2

Sunseeker Astromage x2

EVENT 1:

1st x2 Sunseeker Astromage, Bloodwarder Centurion, Bloodwarder Physician

2nd Tempest Forge Destroyer

3rd x2 Sunseeker Engineer, Bloodwarder Physician

EVENT 2:

1st Astromage, Physician, Engineer

2nd Tempest-Forge Destroyer

3rd Sunseeker Astromage, Bloodwarder Phsyician, Sunseeker Netherbinder, Sunseeker Engineer

Pathaleon the Calculator: Not much changed on this guy he just does more damage. Make sure that you have a person who doesn’t do a lot of damage stand on top of him. He will mind control that person every time. As far as dealing with the adds that spawn, I suggest if you have a warlock to fear the adds the entire time. Just gage your fears logically and DPS him as fast as you can till the enrage on which the adds will despawn.

Nethermancer Sepethrea: This boss has changed for the worst in heroic. The two adds have turned into three and they no longer move slower than normal speed. A trick to doing this is to have someone who can kite well pull the boss when the rest of your party waits on the bridge to Pathaleon. When she is aggroed because the person who pulled is the only one in visible range for the NPC her adds will automatically target them. When Sepethrea comes running past the area your party is waiting, just taunt her off and kill her. The adds DO NOT change target in heroic mode, they will stay on the person they target from the start the entire time when pulling that way, this is why she is pulled last (to allow for ample space to kite the adds down the bridge into Pathaleon’s cleared room and back).

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